Spend a day on UV Mapping because it was not as easy as I remembered it to be… Such a tedious task to move around UVs and get everything prepped for textures. Not to mention accidentally messing up and having to go back and redo everything that was just done.
On the bright side I am super proud of my boy’s eyes! Just look at the beautiful boy!
To address the probable questions to the topology of my model, the clothes are low-poly because I am wanting that rough/edgy look to it, where the face and scarf will have more detail of movement there.